Assassin's Creed (Xbox 360, 2010) This game is interesting for how great it seems at first and how slowly you start losing interest. I think, this is because for two reasons. Firstly, the same gameplay, settings, and goals are repeated throughout the game until they lose their novelty. And secondly, is that many of the tactics you thought was important at first, were unused by the end. Let me clarify on both.
There are four cities. Mainly you play in three of them. All three cities are divided in three parts, rich, poor, and middle class area. The cities are visually different somewhat, but the class parts aren't. It is only made this way to give an illusion of 3 X 3 = 9 areas to explore, but to be honest, after a while, it just seems like one. Each area you go to, you have to first climb the towers to see the objectives in the map. Then you have mini-missions of saving civilians. And other missions, which involve, listening, following, assassinating someone, etc, which are repeated in each area at all times.
And the game is supposed to give you lots of stealth options. You can blend in with passing monks, you can hide in haystacks, you can sit between two people on the bench, etc, but after playing the game for a while, you soon learn that barging in and slaughter ever bad guy in site is probably just as easy.
Apparently, the sequel seems to have fixed all the problems this had, so I'm eager to check it out, given that I thought it had great things going for it.
3/5